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    Class SDK

    Main part of Trail SDK, handles the basic like Initialization, logging, etc...

    Inheritance
    System.Object
    SDK
    Namespace: Trail
    Assembly: Trail.dll
    Syntax
    public class SDK : object

    Properties

    IsGameFocused

    Returns whether or not the game is currently in focus. Not being in any other tab or popup from Payments or invite link.

    Declaration
    public static bool IsGameFocused { get; }
    Property Value
    Type Description
    System.Boolean

    IsInitialized

    Checks whether or not SDK is initialized.

    Declaration
    public static bool IsInitialized { get; }
    Property Value
    Type Description
    System.Boolean

    LogEnabled

    Enables or disables the logging by the SDK

    Declaration
    public static bool LogEnabled { get; set; }
    Property Value
    Type Description
    System.Boolean

    LogLevel

    Set/Get the minimum log level for the SDK.

    Declaration
    public static LogLevel LogLevel { get; set; }
    Property Value
    Type Description
    LogLevel

    Methods

    AddExtraGameLoadTask()

    This will block any call to report game loaded until "FinishGameLoadTask" gets called.

    Declaration
    public static void AddExtraGameLoadTask()

    CrashGame(String)

    Simple and short method to force a crash on Trail.

    Declaration
    public static Result CrashGame(string errorMessage = null)
    Parameters
    Type Name Description
    System.String errorMessage
    Returns
    Type Description
    Result

    ExecuteJS(String)

    Execute javascript This method is obsolete. Use the feature of SDK.SendMessageToContainer instead.

    Declaration
    public static Result ExecuteJS(string script)
    Parameters
    Type Name Description
    System.String script

    The javascript that should be executed.

    Returns
    Type Description
    Result

    Whether it was possible to execute the javascript.

    ExitGame()

    Exit method to close the game and return to the main page of Trail. This sadly won't trigger OnApplicationQuit as Unity currently do not support it! https://docs.unity3d.com/ScriptReference/MonoBehaviour.OnApplicationQuit.html

    Declaration
    public static Result ExitGame()
    Returns
    Type Description
    Result

    Whether it was able to quit the game.

    Finalize()

    Declaration
    protected void Finalize()

    FinishGameLoadTask()

    This will call game loaded to Trail to remove the loading screen. This can further be blocked by Adding Extra tasks to be finished using SDK.AddExtraGameLoadTask()

    Declaration
    public static Result FinishGameLoadTask()
    Returns
    Type Description
    Result

    GetStartupArgs()

    Retrives the startup arguments from an invite link, notification or something else to provide some extra functionalities.

    Declaration
    public static SDK.StartupArg[] GetStartupArgs()
    Returns
    Type Description
    SDK.StartupArg[]

    Returns an array of the startup arguments.

    GetStartupArgs(out SDK.StartupArg[])

    Retrives the startup arguments from an invite link, notification or something else to provide some extra functionalities.

    Declaration
    public static Result GetStartupArgs(out SDK.StartupArg[] startupArgs)
    Parameters
    Type Name Description
    SDK.StartupArg[] startupArgs
    Returns
    Type Description
    Result

    Whether it succeeded or failed to retrive the Startup Arguments.

    Init()

    Initializes Trail SDK with the Default Dev Server Settings.

    Declaration
    public static Result Init()
    Returns
    Type Description
    Result

    Init(String)

    Initializes Trail SDK with custom dev host address. Example: 127.0.0.1:23000

    Declaration
    public static Result Init(string devHost)
    Parameters
    Type Name Description
    System.String devHost

    The address Trail SDK should connect to if running from Editor.

    Returns
    Type Description
    Result

    Whether creating the SDK worked. The result of Initialization get's provided in Initialize Callback

    RemoveContainerMessageListener(String, SDK.ContainerMessageCallback)

    Remove a listener for a specific message from the container

    Declaration
    public static void RemoveContainerMessageListener(string messageName, SDK.ContainerMessageCallback callback)
    Parameters
    Type Name Description
    System.String messageName

    The name of the message

    SDK.ContainerMessageCallback callback

    The callback to remove

    SendMessageToContainer(String, Object)

    Send a message with a payload to the container

    Declaration
    public static Result SendMessageToContainer(string messageName, object payload = null)
    Parameters
    Type Name Description
    System.String messageName

    The name of the message

    System.Object payload

    The payload

    Returns
    Type Description
    Result

    Whether the message was successfully sent to the container

    SetContainerMessageListener(String, SDK.ContainerMessageCallback)

    Set a listener for a specific message from the container

    Declaration
    public static void SetContainerMessageListener(string messageName, SDK.ContainerMessageCallback callback)
    Parameters
    Type Name Description
    System.String messageName

    The name of the message

    SDK.ContainerMessageCallback callback

    The callback to be invoked when receiving a message

    SetSupportDialogCustomFields((String, String)[])

    Adds the passed fields to the support dialog. This can be used if you want users to be able to supply your support team with extra info.

    Declaration
    public static Result SetSupportDialogCustomFields((string, string)[] fields)
    Parameters
    Type Name Description
    System.ValueTuple<System.String, System.String>[] fields

    List of tuples. The first item defines the custom field label. The second item defines the custom field value

    Returns
    Type Description
    Result

    Whether it was possible to set the support dialog custom fields

    Remarks

    Calling this method will replace the previous fields with the new ones.

    Examples

    For example, if you have your own user IDs, you might want users to be able to communicate that when talking to your support.

    var setSupportDialogCustomFieldsResult = SDK.SetSupportDialogCustomFields(new[] {
        ("Own user ID", "deadbeef-a114ebeef-b043beef"),
    });

    SetSupportInfos((String, String)[])

    This method is obsolete. Use SDK.SetSupportDialogCustomFields instead.

    Declaration
    public static Result SetSupportInfos((string, string)[] fields)
    Parameters
    Type Name Description
    System.ValueTuple<System.String, System.String>[] fields
    Returns
    Type Description
    Result

    ShowSaveBookmarkPrompt()

    Show a prompt which guides the user to bookmark the games URL

    Declaration
    public static Result ShowSaveBookmarkPrompt()
    Returns
    Type Description
    Result

    Whether it was possible to show the save bookmark prompt

    Events

    OnFocusChanged

    Callback for when the User changes focus from the game or comes back.

    Declaration
    public static event SDK.GameFocusedChangedCallback OnFocusChanged
    Event Type
    Type Description
    SDK.GameFocusedChangedCallback

    OnInitialized

    Callback when SDK is initialized, this also will call the subscribing method if SDK already is initialized.

    Declaration
    public static event SDK.InitializedCallback OnInitialized
    Event Type
    Type Description
    SDK.InitializedCallback

    OnLogReceived

    Callback whenever a log is being called from within SDK

    Declaration
    public static event SDK.LogReceivedCallback OnLogReceived
    Event Type
    Type Description
    SDK.LogReceivedCallback
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